A word from our CEO
" By 2025, my vision for ZigZaGame is to be globally recognized as a borderless entertainment company, bringing fun to the world. To that end, we'll promote our own original content globally, and work with other companies and content creators by utilizing our marketing strategies to promote their content abroad. From our users to our partners, our highly skilled team will take the responsibility of bringing fun content to the world for years to come."
Passion backed by data
Our company goal has always been to create and bring fun content to the world. However, we also understand the importance of proper execution and delivery. Our philosophy has always been and always will be to marry our passion and our ability to analyze data so that we can make the most informed decisions. We base our lofty goals on a soild foundation of domestic and global market research we perform ourselves. For this reason alone, every step of the decision making process is made in-house and confirmed through thorough pre-market testing, a high focus on ROAS optimization, and our ability for user acquisition and retention. We truly believe that by creating and selling our own content, we reach a stronger understanding of the game creation process. As a result, we feel that each game we make gets closer to perfection and ultimately more fun for our users. This is the basis and foundation of our company. As our company continues to grow, we have begun to apply this thinking to other exciting business venture opportunities as well.
What we do
While our goal is to bring fun to the world, we understand that what one person may find fun may not apply to everybody. Thus, aiming to deliver fun to everybody in the world, we develop many different games of many different genres. With several roleplaying games released, we are currently growing our company, and delving into the realms of otome and bishoujo games. No matter the genre, our aim will always be to bring games of the highest quality worldwide.
Drawing upon our experience of publishing and running live operations for multiple titles in over 100 countries, our publishing division works closely with other gaming companies to publish their titles abroad.
They perfectly embody our mission to bring tons of FUN to the world!
With many years of market research know-how, our marketing division assists other companies with their domestic and global marketing distribution strategies. Our marketing division has reached over 4 million users globally, thanks in part due to our very global team of people who have lived abroad. We pride ourselves in our ability to understand and respect Japanese culture, but are able to draw from personal experience when targeting specific and broad markets, both foreign and domestic.